, This undoubtedly significantly improves the degree of customization of each game, and also greatly improves the game’s durability. Even the feedback of the player when encountering a wall during the movement is also within the scope of the optional entry. The content of the entry is all-encompassing, not only limiting our speed, firepower, and health, but also enhancing the number, durability, and damage of the enemy. The more entries you select, the greater the difficulty, and the more rewards you will receive accordingly. Players can freely combine the difficulty they want to challenge from up to 28 entries. Different from the difficulty classification method of simply relying on the amount of enemy firepower to distinguish simple, difficult, and hell, the difficulty options of this game are divided in terms of entries. One of the most impressive features of this work is the difficulty option. As the game progresses, more advanced mutations can be unlocked, giving the character more attribute additions. Red enhances bullet damage, green enhances the character’s movement speed, and blue enhances the life value. The color mutation gives the character different bonus directions. Will automatically continue to cast around the magician. For example, a magician is a profession that does not need to manually launch a bullet screen. Even the way to fire bullets will have a huge difference. Each character has different attributes and skills. There are a total of 12 characters to choose from in the role selection section. It was realized through the author’s ingenuity.īefore the game officially started, all the game settings were concentrated in one screen, but it was this screen full of text and patterns that hidden the game’s complete and rich combat system. However, although the sparrow is small and complete, the Unity engine ensures the high quality of the visual effects and the game’s playability. After installation, the entire game folder is only 155M. “The game is small, but it has been shot”Īs an independent game, “Geometry Arena” has a very small figure. As a barrage game with a space background, the strong contrast between light effects and the dark and deep starry sky plays an important role in stimulating the human eye to recognize enemy units, which is more exciting and dynamic than relying solely on color contrast.Īfter adapting to this unique light effect, the creator’s wild imagination can finally be slowly unfolded in front of us. ![]() On the contrary, this gorgeous light effect is not a whim of the producer, but a deliberate act. Of course, this sentence does not necessarily mean that this kind of light effect is too bad for the eyes. Here, please allow the author to borrow a comment from a player, “The child likes it very much, but he is blind.” This is the “extremely high” level of light effect: ![]() This is the “medium” level of light effect: If you want to ask how big the difference between the two is… If the player is a fan of “light pollution” like the producer, he can be adjusted to the highest “extremely high” level to obtain “brilliant visual enjoyment”. In order to take care of the visual endurance of ordinary players, the default light effect intensity of the game is “medium” (a total of five levels), This is the third level). In the first screen when entering the game, the producer carefully explained the light effect of this game. However, in “Geometry Arena”, there is no “protection”, only “persecution”. Therefore, the vertical design is also a kind of protection for the player’s vision in a sense. ![]() From the perspective of the structure of the human eye, it is much more difficult to judge the barrage coming from the side by the upper and lower sight lines (Y axis) than judging the barrage coming from above by the left and right sight lines (X axis). The reason why Japanese-style barrage games have a special preference for the vertical version is also due to the consideration of human visual habits. Although these barrage games have obvious differences in style and subject matter, they have one common feature-the vertical design. For domestic players, Capcom’s “1942” and Bandai Namco’s “Raiden” are both familiar barrage games in the arcade era, and the status of “Touhou Project” among the two-dimensional enthusiasts is even more important.
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